Battles are presented on two-dimensional top-down maps. Players make decisions that may cost resources, result in rewards, or lead to conflict. Players choose sectors to send the prince to before resolving whatever situation he encounters, such as marauders claiming to be on missions of mercy, cadets who have left their homes to help with the war, and derelict ships in need of assistance. Having sent several of his knights on failed quests, the king's last resort is his youngest son, the player's character, a space warrior who vows to restore peace to the galaxy. Good luck with your project, you liked the game but she there is room to grow and it can be better, these are just my ideas, I hope you like them and you will hear my words.FABULAR: ONCE UPON A SPACETIME imagines a once peaceful galactic kingdom beset by evil Void Lords. and if there was a multiplayer and meteorites could be broken with a large number of hits. all this would be cool if it was during the battle. Also, in the third part, there is a lack of various events are comparable to the 1st and 2nd location, she goes to the previous ones, although the fights are different.Īlso, the game is very lacking in events during the battle, for example, a black hole that slows you down if you get too close to it, or that sometimes during this time there is a meteor shower and you have to dodge, and nobody's alien ships that attack both sides right during the battle or even help you and you would have a foreign ship on your side for one battle. It would be very cool if you don't just choose a ship at the very beginning of the game, and I have to do it myself during the game, because 2 options are very few, I understand that only 3 people are working on the game, and even so the game is very cool.
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